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1.01 - Training Day

Night time. An empty intersection in the industrial section of the City. The streets are slick with recent rain.

Suddenly a bright red sportscar comes screeching through the intersection, sliding sideways. Its spinning wheels find purchase and it careens down the road. Quick on its heels are two police cruisers, sirens blaring, lights strobing. The soundtrack blasts techno-metal as the three cars race through the abandoned streets, blowing red lights and taking right-angle turns in barely controlled power slides.

The red car turns into a narrow lane bounded on either side by tall, brick warehouses. It passes a sign that reads "LOADING ZONE ONLY - NO OUTLET." The cops fall back, expecting their quarry to hit the brakes at any moment.

But the red car never even slows down.

It crushes itself against the warehouse wall at upwards of 80 miles an hour. The rear end of the car bucks into the air as the front end disintegrates. Glass and metal fly in every direction. The chassis slams back down onto wheels bent nearly parallel to the ground. Steam pours out of the mangled hood. Miraculously, the car does not explode, but nothing could have survived that impact.

The police cars skid to a halt and both officers jump out. They approach the wreckage with guns at the ready, although it seems like a wasted formality at this point. As the first officer comes around to the driver's side, he suddenly lowers his gun and gapes in amazement.

"There's... there's no driver," he says. "There's no one in there at all."

As the two police officers ponder this impossibility, a mist begins seeping from the red car's twisted remains. The officers take no notice of it — it is completely invisible to them. The mist curls around the officers' legs and flows to a spot about ten feet behind them, where it coalesces into the form of a man. Without so much as glancing back at the car or the cops, the man gets up and starts to run.

He runs down a narrow side-alley, dodging past dumpsters and piles of garbage. When the alley ends in a chain-link fence, he does not slow, but passes right through it, the substance of his body flowing through the links like smoke. Though his form is that of a ghost, he is breathing hard, and the look on his face is desperate.

The next alley ends in a brick wall — and again, he does not slow, but passes right through it as though it were air. Cut to an interior shot of the warehouse, which is jam-packed with ravers dancing to thumping trance-techno. The running man is invisible in this shot, but a gap appears in the crowd next to the far wall, as though the dancers there unconsciously edged away to avoid a sudden, localized chill. The gap moves quickly through the crowd, from one end of the warehouse to the other.

Cut to an exterior shot. The street on this side of the warehouse is ten feet lower. The running man emerges from the wall and falls, hitting the pavement in a sprawl.

Exhausted and in pain, the man picks himself up — and freezes, as he sees something sitting atop a garbage can just a few yards distant. The camera changes focus, and the object becomes visible, huge in the foreground of the picture. It is a plastic chess piece... a white bishop.

Footsteps grit on the pavement. The man turns, and sees a second man walking toward him. This second man has a shaved head, intricate tattoos covering his bare torso, and a malevolent gleam in his eye. The first man does not even try to run. His face is that of someone watching every nightmare they've ever had come to life.

The tattooed man stops a few paces away. He smiles. Then he raises a huge, black, automatic pistol... and fires.

Cut to black.


Newly recruited Agents Michael Watts, Robert Herschler, and Emma McMillian convened in Conference Room 9. Their training officer for the day was Senior Agent Paul Ritter.

After introductions, Ritter instructed the recruits to report to the projector lounge, assume noncorporeal form, and meet him outside Headquarters. At no time did he show the recruits the contents of the mission file, which is explicitly contrary to standard procedure. However, the agents did not know that at the time.

Once reassembled, Ritter told the agents that their mission was to cleanse a ghost named Donald Sanderson from the Graceful Repose Residential Towers tenement, on the City's east side. Their first assignment was to make their way across the City to the mission location while remaining noncorporeal. (This is a standard technique used by many training officers. It tests recruits' ingenuity and ability to work as a team, while familiarizing them with their powers in a nonthreatening environment.)

The agents arrived at Graceful Repose Towers without incident. Ritter then led the team into the abandoned building. Agents Watts, Herschler, and MacMillian have since reported that Ritter appeared nervous and was evasive to questioning, particularly with regard to the specifics of the mission.

The boiler room.The team entered the boiler room, where they discovered Donald Sanderson shivering in a corner. Ritter saw that Sanderson was holding something, and moved to take it. The object was a plastic chess-piece — a white bishop.

At this point, several things happened near-simultaneously.

First, a ghost with the appearance of a heavily tattooed adult male entered the boiler room through one of the walls. He called Ritter by name and said, "Bishop says hi!" Then he shot Ritter's spirit-form through the chest with what appeared to be an automatic pistol. Ritter instantly ripcorded, leaving the agents alone in the building.

Second, Sanderson began to scream, and bony spines began to erupt from his back and arms.

Third, several spectres emerged from the walls and ceiling.

The agents staged an expeditious retreat. They became split up, but with judicious use of emanations they were able to escape the building, commandeer a car, and return to Headquarters.

Senior Agent Ritter died immediately upon re-entering his body. Although the results of a full autopsy are still pending, attendants in the projector lounge report that Ritter's body manifested massive chest trauma (consistent with a large-caliber gunshot wound), and that several large, black centipedes spontaneously erupted from the site of the injury.

The centipedes were contained and await further study.

Agents Watts, Herschler, and MacMillian were debriefed by Deputy Director Kate Hennisson and Senior Agent Walter Hanley. The contents of the mission file were revealed: Ritter was supposed to simply take the agents on an orientation tour of Headquarters, and help them become familiar with their powers. Extremely disturbed by this disastrous breach in protocol, Hennisson placed the three new agents on probation and closed the file.

Further investigation of Ritter's behavior is pending.